Tasty Travels
The publisher admitted the gap in its own store replies
The publisher said it out loud. Most entries on this site rest on players comparing an ad to a game. This one rests on the company's own words.
Answering store reviews complaining the game was nothing like the ad, the developer replied that in order to highlight the game's strengths and appeal there may be some differences, and undertook to reflect the actual gameplay more accurately in future. That is not a denial. It is an explanation of the gap, published under the company's name on a public store page. Set against the 2020 and 2024 rulings, where publishers argued the advertised content genuinely existed, this is a notably different posture.
What the ads show. A fruit-drop mini-game where you merge drinks.
What the game is. A merge puzzle with an energy meter. You tap a spawner, spend energy, drag matching ingredients together, and complete orders from tourists across 500-plus ingredients and a story about a young vlogger. Released on Google Play in December 2023 and the App Store in April 2024, package name com.fatmerge.global.
The specific complaint. Players report the advertised mini-game is either absent or sits behind hours of merging, and those who reach it say they exhausted its levels within days with no further ones released. That is the exact shape the ASA ruled on in 2020: content that exists, but not at a depth or frequency any normal player would encounter.
Same publisher as [Whiteout Survival]. Two entries here, two different mechanisms, one company.
Why the tactics field has one entry and the evidence field says players. No regulator has looked at this, and no press outlet has covered it. The sourcing is store reviews plus the developer's replies to them. Treated strictly, that is a player report, and it is filed as one, even though the admission arguably carries more weight than anything else in that tier.